That was interesting. Most of the talk degenerated into complaining about this or that players actions though there were valid points. I do like the part about how GM's are supposed to be facilitators not guides. RPGs on tables are NOT RPGs on game machines. As a GM I am not going to railroad you to your goal to win the game. It's a game world, not a 40 hour game DVD that ends with a 3 way choice on good bad or neutral endings. The other topic I liked was the metacalculating what characters do. I'm not dead set against avoiding trying something if I don't have the skill - but then again, if my character doesn't have the skill, they will know better than to run and jump across train cars without a jumping skill regardless of whether they have fleet footed or a good agility or whatever. A hindrance or edge will often cause me to make bad decisions, but not stupid ones.
That was interesting. Most of the talk degenerated into complaining about this or that players actions though there were valid points.
ReplyDeleteI do like the part about how GM's are supposed to be facilitators not guides. RPGs on tables are NOT RPGs on game machines. As a GM I am not going to railroad you to your goal to win the game. It's a game world, not a 40 hour game DVD that ends with a 3 way choice on good bad or neutral endings.
The other topic I liked was the metacalculating what characters do. I'm not dead set against avoiding trying something if I don't have the skill - but then again, if my character doesn't have the skill, they will know better than to run and jump across train cars without a jumping skill regardless of whether they have fleet footed or a good agility or whatever. A hindrance or edge will often cause me to make bad decisions, but not stupid ones.